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18+For entertainment onlyNo real money playNo prizes of monetary valueNo in-app purchases

2,500 ink

Charts · 6 sites

All six charts

Every game on Carthoryn is a chart of one site on the survey map. Two read reels, one reads a tile island, one is a placing game with cards, one is a wheel and one plots a route with dice. All six are played for ink, which has no cash value, and all six print their full rules and returns.

Site A · Reels · High ridge

Ridgeline

Five reels, four rows, and pictures that pay when they form a trail across the ridge: each step to the next reel may stay on its row or climb or drop by one.

Pace
Swing
Depth
Bearing
319°
Range
7.2 km
Elevation
1280 m

A round: about 4 seconds

Set out

Site B · Reels · North summit

Lodestar

Five reels, three rows and ten lines. When the brass lodestar lands it points one of eight ways, and everything in its beam turns to starlight.

Pace
Swing
Depth
Bearing
009°
Range
6.5 km
Elevation
1320 m

A round: about 3 seconds

Set out

Site C · Tiles · East coast

Landfall

Thirty stone tiles fall into a six-by-five island. Every region of one terrain that grows to five tiles or more pays by its size.

Pace
Swing
Depth
Bearing
042°
Range
7.1 km
Elevation
790 m

A round: about 2 seconds

Set out

Site D · Cards · West plateau

Survey Grid

Nine cards, one at a time, onto a three-by-three grid. Every row, column and diagonal is read as a three-card hand, so each square you choose counts several times.

Pace
Swing
Depth
Bearing
288°
Range
5.2 km
Elevation
500 m

A round: about 40 seconds

Set out

Site E · Wheel · East headland

Compass Rose

A wheel of the thirty-two points of the compass and one black lodestone. Call a single point, the cardinals, the winds, a quarter or a shade, then spin.

Pace
Swing
Depth
Bearing
072°
Range
5.2 km
Elevation
250 m

A round: about 3 seconds

Set out

Site F · Dice · Central saddle

Waypoints

Choose 8, 10 or 12 throws. The red die gives the square across, the blue die the square up, and the longest joined route of marked squares sets the return.

Pace
Swing
Depth
Bearing
349°
Range
3.3 km
Elevation
1000 m

A round: about 5 seconds

Set out

Choosing where to go

For a few quiet minutes

Landfall and Waypoints ask nothing of you once a round begins: the tiles settle or the dice roll, and the result is read for you. Both are steady and quick to understand.

For something to think about

Survey Grid is the one site where your choices change the result. Each card is placed by you, and a careful grid makes more points than a hasty one. Allow about forty seconds a round.

For the reels

Ridgeline swings the most, with trails that can branch and a clear-sky run now and then. Lodestar is quicker and plainer, with a star that lights a beam across the grid.