Site A · Reels · High ridge
Ridgeline
Five reels, four rows, and pictures that pay when they form a trail across the ridge: each step to the next reel may stay on its row or climb or drop by one.
18+For entertainment onlyNo real money playNo prizes of monetary valueNo in-app purchases
Carthoryn is for adults. Are you 18 or older?
The six games here are free and run on ink, a play unit with no cash value. Ink cannot be bought, sold, exchanged or redeemed, and there are no prizes of monetary value.
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Charts · 6 sites
Every game on Carthoryn is a chart of one site on the survey map. Two read reels, one reads a tile island, one is a placing game with cards, one is a wheel and one plots a route with dice. All six are played for ink, which has no cash value, and all six print their full rules and returns.
Site A · Reels · High ridge
Five reels, four rows, and pictures that pay when they form a trail across the ridge: each step to the next reel may stay on its row or climb or drop by one.
Site B · Reels · North summit
Five reels, three rows and ten lines. When the brass lodestar lands it points one of eight ways, and everything in its beam turns to starlight.
Site C · Tiles · East coast
Thirty stone tiles fall into a six-by-five island. Every region of one terrain that grows to five tiles or more pays by its size.
Site D · Cards · West plateau
Nine cards, one at a time, onto a three-by-three grid. Every row, column and diagonal is read as a three-card hand, so each square you choose counts several times.
Site E · Wheel · East headland
A wheel of the thirty-two points of the compass and one black lodestone. Call a single point, the cardinals, the winds, a quarter or a shade, then spin.
Site F · Dice · Central saddle
Choose 8, 10 or 12 throws. The red die gives the square across, the blue die the square up, and the longest joined route of marked squares sets the return.
Landfall and Waypoints ask nothing of you once a round begins: the tiles settle or the dice roll, and the result is read for you. Both are steady and quick to understand.
Survey Grid is the one site where your choices change the result. Each card is placed by you, and a careful grid makes more points than a hasty one. Allow about forty seconds a round.
Ridgeline swings the most, with trails that can branch and a clear-sky run now and then. Lodestar is quicker and plainer, with a star that lights a beam across the grid.
Pause the games
Choose how long the six games stay closed on this device. The almanac, your logbook and Base Camp stay open.
A pause of 2 hours or more is firm: you can make it longer, never shorter. More tools are at Base Camp.
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