Site E · Wheel · East headland
Compass Rose
A wheel of the thirty-two points of the compass and one black lodestone. Call a single point, the cardinals, the winds, a quarter or a shade, then spin.
- Bearing
- 072°
- Range
- 5.2 km
- Elevation
- 250 m
Played for ink only · no cash value · 18+
Pick a stake, then press the button. Ink has no cash value.
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About Compass Rose
Sailors once learnt the thirty-two points of the compass by reciting them in order, a drill called boxing the compass: north, north by east, north-north-east, north-east by north and on round the card. Compass Rose turns that card into a wheel. Each point is a pocket, the pockets alternate teal and brass, and one extra pocket holds the lodestone.
You make one call per spin. Call a single point, the four cardinals, the eight winds, one quarter of the card or every point of one shade. Narrow calls cover fewer pockets and return more when they land; wide calls cover more and return less.
The lodestone is what keeps the house in the game. It is not a point of the compass, so no call covers it, and when the pointer stops on it every call misses. That one pocket in thirty-three is the whole of the edge, the same for every call.
Field key: how to play
- Choose a call: Point (one of 32), Cardinals (N, E, S, W), Winds (N, NE, E, SE, S, SW, W, NW), a Quarter (eight points from a cardinal clockwise) or a Shade (all 16 teal or all 16 brass points).
- Pick a stake: 10, 25, 50, 100 or 250 ink, and press Spin the rose.
- The pointer at the top settles on one of 33 pockets, each equally likely.
- If your call covers that pocket, it returns the multiple of your stake shown in the key. The lodestone is covered by no call.
Returns
Every return is a multiple of what you staked. Ink has no cash value and nothing on Carthoryn can be exchanged for anything.
| Call | Covers | Pockets | Returns |
|---|---|---|---|
| Point | 1 of the 32 points | 1 of 33 | 32× |
| Cardinals | N, E, S, W | 4 of 33 | 8× |
| Winds | N, NE, E, SE, S, SW, W, NW | 8 of 33 | 4× |
| Quarter | 8 points from a cardinal, clockwise | 8 of 33 | 4× |
| Shade | all 16 teal or all 16 brass points | 16 of 33 | 2× |
Fair play
Every result comes from your browser's random number generator, through the rules on this page and nothing else. There is no balancing, no memory of earlier rounds and no change in the odds after a quiet patch or a lively one. The game reads the same numbers that are printed above.
Questions
Which call is best?
None. Every call returns the same share over the long run, because the only pocket nobody covers is the lodestone. Narrow calls swing more, wide ones less.
Why are the returns whole numbers?
Each call returns 32 divided by the pockets it covers: the even share on a wheel of the 32 points alone. The lodestone is the 33rd pocket, and that is the difference.
Can I make two calls at once?
No. One call per spin keeps each round simple to follow.


