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18+For entertainment onlyNo real money playNo prizes of monetary valueNo in-app purchases

2,500 ink

Site E · Wheel · East headland

Compass Rose

A wheel of the thirty-two points of the compass and one black lodestone. Call a single point, the cardinals, the winds, a quarter or a shade, then spin.

Bearing
072°
Range
5.2 km
Elevation
250 m
Pace
Swing
Depth

Played for ink only · no cash value · 18+

Cover art for Compass Rose: polished stones and brass instruments on a lit table
Site E · East headland
Call

Pick a stake, then press the button. Ink has no cash value.

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Stake in ink

About Compass Rose

Sailors once learnt the thirty-two points of the compass by reciting them in order, a drill called boxing the compass: north, north by east, north-north-east, north-east by north and on round the card. Compass Rose turns that card into a wheel. Each point is a pocket, the pockets alternate teal and brass, and one extra pocket holds the lodestone.

You make one call per spin. Call a single point, the four cardinals, the eight winds, one quarter of the card or every point of one shade. Narrow calls cover fewer pockets and return more when they land; wide calls cover more and return less.

The lodestone is what keeps the house in the game. It is not a point of the compass, so no call covers it, and when the pointer stops on it every call misses. That one pocket in thirty-three is the whole of the edge, the same for every call.

Field key: how to play

  1. Choose a call: Point (one of 32), Cardinals (N, E, S, W), Winds (N, NE, E, SE, S, SW, W, NW), a Quarter (eight points from a cardinal clockwise) or a Shade (all 16 teal or all 16 brass points).
  2. Pick a stake: 10, 25, 50, 100 or 250 ink, and press Spin the rose.
  3. The pointer at the top settles on one of 33 pockets, each equally likely.
  4. If your call covers that pocket, it returns the multiple of your stake shown in the key. The lodestone is covered by no call.

Returns

Every return is a multiple of what you staked. Ink has no cash value and nothing on Carthoryn can be exchanged for anything.

Every call, with the lodestone covered by none
CallCoversPocketsReturns
Point1 of the 32 points1 of 3332×
CardinalsN, E, S, W4 of 338×
WindsN, NE, E, SE, S, SW, W, NW8 of 334×
Quarter8 points from a cardinal, clockwise8 of 334×
Shadeall 16 teal or all 16 brass points16 of 332×

Fair play

Every result comes from your browser's random number generator, through the rules on this page and nothing else. There is no balancing, no memory of earlier rounds and no change in the odds after a quiet patch or a lively one. The game reads the same numbers that are printed above.

Questions

Which call is best?

None. Every call returns the same share over the long run, because the only pocket nobody covers is the lodestone. Narrow calls swing more, wide ones less.

Why are the returns whole numbers?

Each call returns 32 divided by the pockets it covers: the even share on a wheel of the 32 points alone. The lodestone is the 33rd pocket, and that is the difference.

Can I make two calls at once?

No. One call per spin keeps each round simple to follow.

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