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18+For entertainment onlyNo real money playNo prizes of monetary valueNo in-app purchases

2,500 ink

Site A · Reels · High ridge

Ridgeline

Five reels, four rows, and pictures that pay when they form a trail across the ridge: each step to the next reel may stay on its row or climb or drop by one.

Bearing
319°
Range
7.2 km
Elevation
1280 m
Pace
Swing
Depth

Played for ink only · no cash value · 18+

Cover art for Ridgeline: polished stones and brass instruments on a lit table
Site A · High ridge

Pick a stake, then press the button. Ink has no cash value.

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Stake in ink

About Ridgeline

Ridgeline reads its reels the way a walker reads a hillside. A trail starts on the first reel and moves one reel to the right at a time. At each step it may stay on the same row, climb one row or drop one row, but it never jumps. Three, four or five matching pictures joined like that make a trail, and every separate trail pays.

Because a trail can branch, one good picture in the middle of the ridge can carry several trails at once. Four rows give plenty of footholds, so small trails are common and long ones are not. The cairn stands in for any picture on reels 2, 3 and 4; the brass compass pays wherever it lands.

Three or more compasses also open six clear-sky spins. While the sky is clear, a trail may step from any row to any row, so every picture of a kind on the next reel joins it. The spins are part of the round that started them, cost nothing extra and add to that round's result.

Field key: how to play

  1. Pick a stake: 10, 25, 50, 100 or 250 ink for the whole round.
  2. Press Survey. Five reels of four rows are filled at random.
  3. A trail is three, four or five matching pictures on reels next to each other, starting on reel 1. Each step moves one reel right and stays on its row or moves one row up or down.
  4. Each trail pays its picture's value from the key below, as a multiple of the trail stake (your stake divided by 25). Only the longest reach of a trail counts.
  5. The cairn (reels 2 to 4) stands in for every picture except the compass.
  6. Three, four or five compasses anywhere return 7, 28 or 140 times the stake and open six clear-sky spins, in which a trail may step to any row.

Returns

Every return is a multiple of what you staked. Ink has no cash value and nothing on Carthoryn can be exchanged for anything.

Returns per trail stake (stake ÷ 25)
Picture345
SextantSextant17×70×270×
TourmalineTourmaline14×50×170×
GeodeGeode10×34×115×
MalachiteMalachite8.5×27×85×
AgateAgate5×14×40×
CarnelianCarnelian4×10×34×
FluoriteFluorite3×8.5×27×
CompassCompass, anywhere7× stake28× stake140× stake

Fair play

Every result comes from your browser's random number generator, through the rules on this page and nothing else. There is no balancing, no memory of earlier rounds and no change in the odds after a quiet patch or a lively one. The game reads the same numbers that are printed above.

Questions

Why does one picture sometimes pay several trails?

Trails can share cells. If two pictures on reel 2 both touch the picture on reel 1, two trails leave from the same start, and each one counts.

Do the clear-sky spins cost anything?

No. They belong to the round that opened them and use its stake. What they return is added to that round.

Can a trail start in the middle?

No. Every trail starts on reel 1 and runs to the right, like a path that begins at the trailhead.

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