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18+For entertainment onlyNo real money playNo prizes of monetary valueNo in-app purchases

2,500 ink

Site C · Tiles · East coast

Landfall

Thirty stone tiles fall into a six-by-five island. Every region of one terrain that grows to five tiles or more pays by its size.

Bearing
042°
Range
7.1 km
Elevation
790 m
Pace
Swing
Depth

Played for ink only · no cash value · 18+

Cover art for Landfall: polished stones and brass instruments on a lit table
Site C · East coast

Pick a stake, then press the button. Ink has no cash value.

The games are paused on this device.

The almanac, your logbook and Base Camp stay open. See your settings.

Stake in ink

About Landfall

Landfall is a map that draws itself. Each round, thirty tiles of polished stone settle onto a six-by-five board: green forest, blue lake, orange dune, pale tundra and violet peak. Tiles of one terrain that touch along an edge form a region, and a region of five tiles or more pays.

Bigger regions pay more, and the rarer terrains pay more than the common ones for the same size. Several regions can pay in one round, and the board is read whole: there are no lines to follow and nothing to choose.

The turquoise river tile is the stand-in. It joins any region it touches, so a river between a forest of three and a forest of two makes a forest of six. A river can belong to more than one region at once.

Field key: how to play

  1. Pick a stake: 10, 25, 50, 100 or 250 ink for the round.
  2. Press Make landfall. Thirty tiles fill the island.
  3. Tiles of one terrain that share an edge (not just a corner) form a region.
  4. A region of 5 or more tiles pays the multiple of your stake shown in the key for its terrain and size. Every paying region counts.
  5. River tiles join any region they touch and can count for several regions.

Returns

Every return is a multiple of what you staked. Ink has no cash value and nothing on Carthoryn can be exchanged for anything.

Returns per region, as a multiple of your stake, by region size
Terrain5678–910–1112–1415+
ForestForest0.7×1.2×1.8×3×4.5×9×23×
LakeLake0.7×1.2×1.8×3×4.5×9×23×
DuneDune0.9×1.4×2.5×3.5×6×12×28×
TundraTundra1.2×1.8×3×4.5×8×16×41×
PeakPeak1.4×2.5×3.5×6×10×21×55×

Fair play

Every result comes from your browser's random number generator, through the rules on this page and nothing else. There is no balancing, no memory of earlier rounds and no change in the odds after a quiet patch or a lively one. The game reads the same numbers that are printed above.

Questions

Do diagonal tiles join a region?

No. Tiles join only along a shared edge, like squares on a map grid.

Can one river tile help two regions?

Yes. It joins every region it touches, and each of those regions counts it.

Why do some terrains pay more?

Tundra and peak tiles turn up less often than forest, lake and dune, so the same size of region is rarer and the key returns more for it.

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