Site F · Dice · Central saddle
Waypoints
Choose 8, 10 or 12 throws. The red die gives the square across, the blue die the square up, and the longest joined route of marked squares sets the return.
- Bearing
- 349°
- Range
- 3.3 km
- Elevation
- 1000 m
Played for ink only · no cash value · 18+
Pick a stake, then press the button. Ink has no cash value.
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About Waypoints
Waypoints plots a route with two dice. The map is a six-by-six grid: the red die picks the column, counting across from the left, and the blue die picks the row, counting up from the bottom. Each throw drops a pin on that square. A throw that lands on a square already pinned changes nothing.
When the throws are done, the game looks for the largest group of pinned squares joined along their edges. That group is your route, and its length sets the return. Squares that touch only at a corner are not joined.
You choose the number of throws before the round, and each choice has its own key. Eight throws make short routes but return more for each square; twelve throws make longer routes but need them to pay. The chance of each route length is printed under each key, worked out from two million simulated rounds.
Field key: how to play
- Choose 8, 10 or 12 throws. The key below changes with your choice.
- Pick a stake: 10, 25, 50, 100 or 250 ink, and press Throw.
- Each throw pins square (red, blue): red counts columns from the left, blue counts rows from the bottom.
- At the end, the largest group of pinned squares joined side to side is your route.
- Your route's length returns the multiple of your stake shown in the key for your number of throws.
Returns
Every return is a multiple of what you staked. Ink has no cash value and nothing on Carthoryn can be exchanged for anything.
| Route | × stake | Chance | About |
|---|---|---|---|
| 3 squares | 0.7× | 30.79 % | 1 in 3 |
| 4 squares | 2.1× | 12.03 % | 1 in 8 |
| 5 squares | 5× | 4.02 % | 1 in 25 |
| 6 squares | 14× | 1.16 % | 1 in 86 |
| 7 squares | 40× | 0.25 % | 1 in 403 |
| 8+ squares | 120× | 0.03 % | 1 in 3,215 |
| Route | × stake | Chance | About |
|---|---|---|---|
| 3 squares | 0.3× | 34.96 % | 1 in 3 |
| 4 squares | 0.9× | 20.13 % | 1 in 5 |
| 5 squares | 2× | 9.26 % | 1 in 11 |
| 6 squares | 4.5× | 3.92 % | 1 in 26 |
| 7 squares | 10× | 1.51 % | 1 in 66 |
| 8 squares | 18× | 0.47 % | 1 in 211 |
| 9 squares | 50× | 0.11 % | 1 in 888 |
| 10+ squares | 150× | 0.02 % | 1 in 6,390 |
| Route | × stake | Chance | About |
|---|---|---|---|
| 4 squares | 0.45× | 25.01 % | 1 in 4 |
| 5 squares | 1× | 14.89 % | 1 in 7 |
| 6 squares | 2× | 7.97 % | 1 in 13 |
| 7 squares | 3.8× | 4.06 % | 1 in 25 |
| 8 squares | 7.5× | 1.91 % | 1 in 52 |
| 9 squares | 14× | 0.80 % | 1 in 124 |
| 10 squares | 28× | 0.28 % | 1 in 353 |
| 11 squares | 50× | 0.07 % | 1 in 1,453 |
| 12+ squares | 150× | 0.01 % | 1 in 9,901 |
Fair play
Every result comes from your browser's random number generator, through the rules on this page and nothing else. There is no balancing, no memory of earlier rounds and no change in the odds after a quiet patch or a lively one. The game reads the same numbers that are printed above.
Questions
Does a repeated square count twice?
No. A square is either pinned or not; a repeat throw is simply spent.
Which number of throws is best?
All three return about the same over the long run. Eight throws swing more because long routes are rare; twelve swing less.
Are the dice fair?
Each die is drawn from your browser's random number generator, with each face equally likely on every throw.


