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18+For entertainment onlyNo real money playNo prizes of monetary valueNo in-app purchases

2,500 ink

Almanac · No. 1

No chart remembers the last round

Why a quiet run does not make the next round more likely to land, on any of the six sites.

Every round on Carthoryn starts from nothing. The reels of Ridgeline do not know what they showed a moment ago, the Compass Rose wheel does not know which pocket it last stopped on, and the dice of Waypoints have no idea how many throws they have made today. Each result is drawn fresh from your browser's random number generator and read through the rules printed on the game's page.

The feeling of being due

After ten rounds without a clear-sky run, it is natural to feel that one must be close. It is not. The chance of three compasses on the next spin of Ridgeline is exactly what it was on the first spin of the day. A long quiet run is simply something that happens now and then, in the same way that a coin can land tails five times in a row.

The same holds the other way. A lively run does not use up the good results, and nothing is held back to even things out. We do not balance results, we do not track streaks, and the odds are the same for everyone, on every round.

What the long run means

Each game is built so that, over a very large number of rounds, a little less ink comes back than goes in. That is the shape of every casino-style game, and it is why ink has no value: there is nothing to gain by playing on. Over a short session, anything can happen, which is what makes the games fun and also why they are easy to keep playing.

A simple habit

Decide how long you want to play before you start, and set a check-in at Base Camp to remind you. When it comes, look at the minutes and rounds, not at what you think is coming next.

18+ only. For entertainment only. Ink has no cash value.